![]() ![]() The xml files can give you complete control over your crop yields, prices per liter, seed usage, straw yield, etc. If you want to experiment with these files I suggest extracting a mod map you are not playing and just look around at the files and get a feel for how maps work from the inside. I usually just add any fruitTypes to the sowingmachine so all crops are in one implement. I always add maps_fillTypes.xml, maps_fruitTypes.xml and maps_sprayTypes to any mod map I download to have complete control over those 3 files.Ģ: You can add potatoes to the planter instead of seeder by updating the fruitTypeCategory planter at the bottom of the maps_fruitTypes.xml. That allows potatoes to be planted as any other crop with a seeder.ġ: Updating seeds pr M² is done on the specific map you download?Ģ: if i want to add potatoes to planters, not seeders.ĭo i do that in the specific map settings?ġ: The maps_fruitTypes.xml can be specific to the map or the author may just reference the base game maps_fruitTypes.xml. ![]() Also I add potatoes to the sowingmachine fruitType category at the bottom of the maps_fruitType.xml. Whenever I download a new mod map I always update the maps_fruitType.xml to adjust the seeds per sq. Originally posted by 935turbo:When you mod any trailer, seeder, spreader to increase the capacity you always insert the following after the new larger capacity, updateMass="false" which will ignore the added weight. ![]()
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